Sol
Next tick starts in
Each point is a detected BGS tick for the selected system, plotted by its UTC time of day. A system ticks at its own consistent time — the points line up, and the day-to-day drift is its heartbeat.
Everyone treats the BGS tick as a single instant when the whole galaxy updates at once. We analysed millions of real EDDN faction-influence reports — bracketing the exact moment each system's influence changed — and found that is not how it works. Here is what the data actually shows:
That is why this page asks you to pick a system: there is no one "galactic tick" to count down to — only your system's tick.
We start from live EDDN player journals and a system's faction-influence history. Influence only changes at that system's tick, so we bracket each change between the last reading carrying the old values and the first carrying the new ones — pinning the tick to a tight window (often minutes for busy systems). Replayed or out-of-order uploads are filtered out, and a change only counts once it persists.
For a well-trafficked system the tick brackets to minutes; quieter systems get a wider window or, if too few commanders visit, no estimate at all. Because a system ticks at the same time each day (within ~half an hour), its history reliably predicts the next one. We show the predicted window as a centre ± minutes rather than pretending it is one exact second.
The Elite Dangerous server tick — often called the BGS tick — is the daily background simulation update. At the tick, the game recalculates a system's minor faction influence, states, conflicts and economies based on what commanders did during the previous day. If you play the Background Simulation, Powerplay or colonisation, knowing when your system ticks matters.
This page is a live per-system tick counter: search for any populated system, and it predicts that system's next tick from its detected history and counts down to it. It defaults to Sol.
It depends on the system. Each populated system ticks about once every 24 hours, at its own consistent time that drifts slightly day to day. Search your system above and the countdown shows its predicted next tick.
There is no single time. Different systems tick at different times of day across the whole 24-hour clock — for example Sol around 06:00 and 19:50 UTC, Shinrarta Dezhra around 03:00. The history chart shows the selected system's own tick times over recent days.
Detection watches live EDDN and player journal data and brackets each system's faction-influence changes in time — influence only moves at that system's tick. The next tick is predicted from the system's recent tick times. Data is provided by the EDCAS project.
Elite Dangerous is a trademark of Frontier Developments plc. This is an unofficial fan-made tool and is not affiliated with or endorsed by Frontier Developments.